Aggressor Class Tour & Exhibit.
UNITED FEDERATION OF PLANETS: STARFLEET DIVISION
Advanced Technical Specifications for the Aggressor-Class Production
80 (15 Officers, 65 Enlisted Crew)
Funding for Aggressor Class Development Project Provided by:
Advanced Starship Design Bureau, United Federation of
Planets Defense Council
Development Project Started:
Production Start Date:
Production End Date:
Still in Production
Locations of Aggressor-Class Construction:
Avondale Production Facility, Rigel II
San Francisco Fleet Yards,
Current Starship Identification and Registration Numbers:
1.1 MISSION OBJECTIVES
Pursuant to Starfleet Exploration Directives 1016.8 & 901.12,
Federation Diplomatic Corps Mandate 66.105.b, 66.105.c & 200.2.2,
and Federation Security Council General Policy, the following
objectives have been established for a Aggressor Class
Provide a platform for extended scientific Escort and scouting
Replace the Defiant
for system and planetary Escort missions.
Provide autonomous capability for full execution of Federation
defensive, cultural, scientific, and explorative policy in deep
space or border territory.
Serve as a frontline support vehicle during emergencies and a
platform for the extension of Federation diplomacy and policy.
Provide non-critical functions such as transport of personnel
and cargo when necessary, extended aid, and short-range patrol.
1.2 DESIGN STATISTICS
Width: 43 meters
Height: 34 meters
11,750 metric tons
Number of Decks:
1.3 GENERAL OVERVIEW
Editor's Note: History written
by Kurt Goring - based on information found in Star Trek: First
Contact, Star Trek: Voyager, Star Trek Technical Manual, Star Trek:
The Next Generation Technical Manual, Star Trek: Deep Space 9
Technical Manual, and Star Trek: The Magazine. The style of the
history is based on histories presented in the Star Trek
by Stan Goldstein, Fred Goldstein, and Rick Sternbach. Please
keep in mind that this is a history developed based on canon
information presented in various sources and filled in with logical
Sometimes described as the little sister in the new family of
Starfleet vessels, the Aggressor Class
Escort Frigate is part of the new breed of starships in service.
Aggressively designed, the small ship and its lack of amenities
manage to surpass one’s first impression of its diminutive size.
Known for its durability, the Aggressor Class
has swiftly loss its status as a ‘little ship’ and is slowly gaining
acclaim for their usefulness in making for more accurate missions to
new areas of space, bringing back teraquads of data on individual
systems that is disseminated amongst the fleets.
sports impressive weaponry for its size, and its scientific
capabilities more than make up for its reduction in speed when
compared to its larger ‘cousins’. Double deflector dishes also
provide added security when far from a starbase or suitable repair
facility, in that a single malfunctioning or damaged deflector will
not prevent the ship from going to warp.
Highly accurate sensors and computer systems makes it the perfect
tool to send into scarcely known territory and many discoveries have
been made by Aggressor Classes finding things larger
Explorer-type ships such as the Galaxy
Class left behind.
Amenities are few and far between on a Aggressor, but its
work is important and crews that work on these small ships know
their worth and protect their reputations fiercely. Much like the
favored Defiant, the Aggressor is sure to hold a place
in Starfleet lore for a long time to come.
1.4 CONSTRUCTION HISTORY
The Starfleet Corps of Engineers with
the help of the Advanced Starship Design Bureau can do some amazing
things when it comes to the construction of Starships. Many of their
designs have outlived their expectations by years, and sometimes,
In that time, the Defiant
has proven itself but the SCE and ASDB were sanctioned to replace it
after over a century of service in Starfleet.
There would be a new vessel built to
gradually phase out the Defiant Classes as the primary ship
of the line in Escort and Extended Study missions. This ship would
have to be larger, and not display the same limitations in speed and
longevity that the Defiant
was famous, if not infamous, for. And like all of the new breed of
ships, it would be equipped to defend itself, unlike the Defiant.
The engineers at the ASDB facility
sat down to design this new Escorter and rejected design after
design that paid homage to the Defiant. Nostalgia was
overwhelming, when faced with the concept of replacing a ship that
had served for well over a century. More and more designs were
proposed and rejected, until finally someone stumbled on a graveyard
of other, rejected designs.
The Defiant-Pathfinder had
been originally designed as a weapon with nacelles, but had been
rejected in favor of a more groundbreaking approach to tactical
design. Un-built, the ASDB team resurrected the files and preliminary
stress sketches and set to work modifying the Defiant-Pathfinder and
shrinking it toward a more usable size. Six torpedo launchers were
removed from the design, and replaced with a more appropriate sensor
package. It lost over fifty meters in length and its proportions
were reduced by the same percentage.
Slowly, the ship was coming to shape
and final approval was given to begin assembly on a test frame. This
new hull was small and smooth, easily designed and came together
quickly. Soon she was dubbed NX-90069 and began her internal
One of the engineers salvaged more
than just the designs, taking a name intended for another class of
ships but never used. Name in hand, the new Aggressor Class
Escort Frigate came into slow creation. Its initial tests came
off without a hitch, but it was discovered that the ship could only
carry a small warp core, and in conjunction with its small nacelles
would only be able to achieve a maximum speed of around Warp 8. The
administration approved the ship anyway and field tests began.
It proved to be a reliable ship, with
very few design errors. The limitations in speed were hardly noticed
when it carried out test Escort missions inside Sol System, but the
engineering crew were mindful of its lack of facilities for long
missions. At best, the ship could operate totally independently for
12 months without visiting a starbase for a major re-supply. At
worse, excessive use would force it to return much sooner.
Sleek in design, its hull shape was
all but completely retained from its original Defiant-Pathfinder
incarnation. The tactically sound sunken bridge was left in, losing
the ability to be changed out with ease, but gaining added
protection that was useful when the ship was faced by just about
anything that outgunned it.
Such a thing was difficult, however,
as the Aggressor Class came very well armed due to design
considerations that were evident in its original form. No fewer than
nine phaser arrays dotted the ship’s hull, and its long, low profile
added to security. Its shields were neither the strongest nor its
engines the most powerful or maneuverable, but the ship passed in
every criterion that mattered and was approved for mass production.
Due to their size, many
Aggressor Class starships could be built, however the need is
not there and the Aggressors are kept at reasonable rate of
approximately 20 new ships a year. Production was temporarily halted
during the Dominion War, as the Aggressor Class
was unsuitable for warfare. However, production has resumed since
the cessation of the War and more new Aggressors are being
Though their missions are frequently
routine, one Aggressor Class has already gained some infamous
notoriety. The USS Avenger, NCC-85881 was lost some time ago.
Third-hand reports suggest it will never be found.
2.1 MAIN BRIDGE
Primary operational control of the Aggressor Class is
provided by the Main Bridge, located in a recessed area just under
the topmost area of the saucer section.
The Main Bridge directly supervises all primary mission operations
and coordinates all departmental activities.
The Main Bridge is not an ejectable module.
to the profile of missions the Aggressor Class typically
undertakes, the bridge aboard this class of ship is designed for
free range and ‘think tank’ style management. Much of what the ship
does is interrelated to a significant amount, and allowing the
ship’s top officers to interact freely in a work environment helps
the missions to operate at peak efficiency as a opposed to ships
that operate ‘under sail’.
The ship’s commanding and executive officers have chairs at the very
center of the circular bridge in a submerged location. In this
manner, the bridge helps the idea that there is ‘work’ being done
and the command staff are an integral part of it, rather than the
The captain’s chair is starboard side, and the executive officer’s
is on the portside. Between them is a console built into the
structure that provides a place for information dissemination, as
well as operational command of the starship. On either side of the
command and executive officer’s chairs, are smooth benches, an
architectural element that can be used when necessary by extra
officers on the bridge, as well as visitors and other personnel by
the permission of the command staff.
Directly ahead of the command area and down into a further sunken
area, is the Conn. This split console is just forward of the
viewscreen and houses enough space to be used in the traditional
Conn/Operations arrangement where necessary. Under most conditions,
the entire console is used for Helm/Navigation and Operations is
managed by one of the other stations.
To the port and starboard sides of the command area are the doors on
the upper level. The portside doors lead to turbolifts and the
Captain’s Ready Room, with the starboardside door making way to an
additional turbolift, as well as access to the crew head.
Behind the command area is a large array of multi-use consoles that
can be configured to run any operation on the starship. Depending on
mission condition, the majority of the consoles will be set to a
scientific function. However, other mission types require a
When necessary, Tactical is usually assigned to the forward,
portside console just right of the main viewscreen. Though it is not
necessary for a tactical officer to see a visual image of its
target, they have traditionally been provided with positions where
they can assess the situation both by instrumentation, and their own
eyes. Tactical console configuration usage is extremely limited;
only Beta-2 Tactical clearance personnel can use it, and the user
must input special codes to even get access to the massive amounts
of computer links that give tactical nearly limitless information at
the Aggressor Class’
disposal. For full access, the console's security subsystem can run
a battery of scans on the user, including thermal, biological,
retinal, and vocal tests. If all of these are passed, full access to
the ship's offensive and defensive systems is made available.
On the opposite side is where Operations is most often handled.
Portside, the operations console is under the command of the
Operations Manager, who oversees such important elements of the ship
as supply and outfitting, communications and power distribution.
Directly behind the captain and first officer’s chairs is the Master
Systems Display. This dedicated area allows any officer to get an
abstract picture of the ship and any problems that may arise. Its
attached console allows certain situations to be dealt with right in
front of the MSD without further intervention.
On either side of the Master Systems Display lie the Science
consoles. Typically, the Chief Science Officer mans the portside
console, and the Assistant Science Officer the opposite console.
From the science consoles, the officers have priority access to all
sensor input coming into the ship. The science consoles can be used
by any personnel and have access to all science, navigational,
sensor, and communications systems.
At the rear, portside console nearest the entrance doors lies the
engineering bridge console. Manned at all times, this console
provides an engineer or technician access to all data coming from
the ship’s internal monitoring systems as well as access (where
necessary) to repair and adjust various systems throughout the ship.
Directly opposite on the starboard side is the controls for the
ship’s biological systems including life support and environmental
control. Additional controls can include monitoring samples brought
aboard, and managing biological tests being performed aboard the
Aggressor Class starship.
There are No escape pods connected to the bridge. Pods are located
on all decks below Deck 2. Each pod can support two people for 72
hours in space, and has a maximum speed of half impulse. Two pods
are reserved for the top four officers in the chain of command on
the ship because they are the last four to leave the ship. These are
located on Deck 2. As the number of experienced Captains dwindles in
Starfleet, the notion of a Captain going down with his ship has been
abolished. If the ship is abandoned, the top four officers in the
chain of command will wait until everyone else is off the ship, opt
to arm the auto-Destruct (not always necessary, but there if
needed), and then leave in the two escape pods.
2.2 MAIN ENGINEERING
Deck 7 on a Aggressor Class
starship is home to Main Engineering – the heart of the vessel. Main
Engineering contains equipment to manage and maintain nearly every
system aboard the ship. Staffed by technicians and engineers, Main
Engineering is the second most essential area of a Aggressor.
Protected at three points with blast doors for internal and external
security reasons, Main Engineering is home to literally dozens of
consoles and control points for the starship’s equipment. The
engineering room aboard a Aggressor is a very compact but
deceptively large environment. Strategically placed consoles provide
more than adequate work area for monitoring the ship as well as the
vessel’s warp core.
Its main entrance, on Deck 7, opens into a small corridor with banks
of consoles on either side of the ‘hall’ for technicians to keep
tabs on anything from environmental controls to replicator repairs.
This corridor opens into a larger, almost square room filled with
In the center of that square is the ship’s warpcore. The Ceries
F-Type Matter/Antimatter Reactor Assembly (M/ARA) covers three decks
in height with emergency ejection systems located at the top to
loose the warpcore that is then ejected from the ventral engineering
section of the ship in an emergency. Like all modern Engineering
rooms, the Aggressor’s Engineering Room is equipped with breathing
masks and fire suppression equipment in case of accidents.
Additional measures include a 20 centimeter-thick door that can be
extended to the ceiling to the floor in case of a coolant leak
inside Main Engineering. Due to the caustic nature of plasma
coolant, it must be fully vented before the computer will allow the
doors to be opened.
Access to the top of the M/ARA is provided by a set of catwalks and
doors that open on to Deck 6 where further engineering systems are
housed, including Deflector Control. Other accesses include access
ladders and Jeffries tubes spread around Main Engineering, and
additional corridors that extend further into the ship.
Aboard a Aggressor Class
starship, Main Engineering is under the supervision of the vessel’s
Chief Engineer who has an office to the rear of Main Engineering.
Typical crew compliment in Main Engineering consists of three
engineers and seven technicians of various grades. During Red or
Yellow Alert, that number is increased.
2.3 TACTICAL DEPARTMENT
This multi-room department is located in a restricted area on Deck
4. Within it are the entrances to the phaser range, the auxiliary
weapon control room and to the Ship's Armory, as well as the office
of the Chief of Security.
The Chief of Security’s office is decorated to the officer's
preference. It contains a work area, a personal viewscreen, a
computer display, and a replicator.
Located on Deck 4, the Brig is a restricted access area whose only
entrance is from within the Security department. The Aggressor
vessel has one double occupancy cell, which contains beds, a
retractable table and chairs, a water dispenser, and sanitary
facilities. The cell is secured with a level-10 forcefield emitter
built into each doorway.
Controlled from the bridge or from the Security office on Deck 4,
forcefields can be activated throughout the ship, effectively
sealing off sections of the hallway from the remainder of the
Used to monitor the internal security of the ship. They can identify
the location of specific crewmembers that are wearing their
commbadge. They can be used to determine the general location of any
person on board the ship, based on the entry of specific variables
by the Tactical officer.
This room is located in a restricted area on Deck 4 and is under
constant guard. The room is sealed with a level 10 forcefield and
can only be accessed by personnel with Level-4 or above security
clearance granted by the Command staff or Chief of Security. Inside
the armory is a work area for maintenance and repair of phasers as
well as multiple sealed weapon lockers. The Aggressor Class
carries enough type-I and type-II phasers to arm the entire crew.
Type-III phaser rifle and the new compression phaser rifles are
available as well, but only in enough numbers to arm approximately
1/3 of the crew. Heavy ordinance is available in limited numbers.
Armory Inventory includes:
30 Type-I Phasers
60 Type-II Phaser pistols
25 Type-III Phaser rifles
10 Type-IIIc Compression Phaser rifles
Personnel Phasers range in power settings from 1 (Light Stun) to 16
Torpedo/Probe Magazine: These restricted areas on
Deck 4 are for storing unarmed photon torpedoes and warheads, and
science probes I - VI (VII - IX if mission dictates). Also stored
here are the components for manufacturing new photon torpedo as well
as the equipment to put it all together. These rooms are also
accessed by the loading mechanism for the torpedo launchers.
Phaser Array Arrangement: Dorsal saucer section is covered by
four phaser strips; two of which extend from the aft curvature,
along the length of the saucer and stop short of the auxiliary
deflector incision. The aft firing arc is covered by two smaller
arrays angled on the rear of the saucer section. The relative bottom
of the ship is protected by two similar arrays as on the Dorsal,
extending to the rear of the saucer and following the curve to the
aux deflector incision. Additional protection is provided by a
single array that extends laterally across the ventral engineering
hull just fore of the warpcore ejection port. Far aft strips placed
laterally on either side of the main shuttlebay on the dorsal
engineering hull cover the rearmost firing arc for a total of nine
Phaser Array Type:
Even though the Aggressor Class is a small vessel, it still
utilizes the Type-IX array system. The six arrays are all Type-IX,
the new standard emitter. Each array fires a steady beam of phaser
energy, and the forced-focus emitters discharge the phasers at
speeds approaching .986c (which works out to about 182,520 miles per
second - nearly warp one). The phaser array automatically rotates
phaser frequency and attempts to lock onto the frequency and phase
of a threat vehicle's shields for shield penetration.
Phaser Array Output:
Each phaser array takes its energy directly from the impulse drive
and auxiliary fusion generators. Individually, each Type-IX emitter
can only discharge approximately 6.0 MW (megawatts). However,
several emitters (usually two) fire at once in the array during
standard firing procedures, resulting in a discharge approximately
Phaser Array Range:
Maximum effective range is 300,000 kilometers.
3.2 TORPEDO LAUNCHERS
Three standard torpedo launchers. Two fore, and one aft. Torpedo
tubes one and two (fore), are located on either side of the
auxiliary deflector just forward of the incision. The tubes are
recessed into the ‘prongs’ and can fire as many as two torpedoes per
forward salvo, making a total forward salvo of four torpedoes per
firing. Aft coverage is handled by a third torpedo launcher facing
the rear of the ship in the upper engineering hull near where it
meets the saucer.
Type-6, Mark-XXV photon torpedo, capable of pattern firing (sierra,
etc.) as well as independent launch. Independent targeting once
launched from the ship, detonation on contact unless otherwise
directed by the ship.
The Aggressor Class can carry a maximum of 55 torpedo casings
with at least 15 of them geared as probe casings at any one time.
Maximum effective range is 3,500,000 kilometers.
3.3 DEFLECTOR SHIELDS
Type: Asymmetrical peristaltic subspace graviton field. This type of
shield is similar to those of most other Starships, but rated higher
than most vessels of equivalent size as a defensive measure due to
it’s role in hosting conferences and ferrying VIPs. Other than
incorporating the now mandatory nutational shift in frequency, the
shields alter their graviton polarity to better deal with more
powerful weapons and sophisticated weaponry (including Dominion,
Breen, and Borg systems).
During combat, the shield sends data on what type of weapon is being
used on it, and what frequency and phase the weapon uses. Once the
tactical officer analyzes this, the shield can be configured to have
the same frequency as the incoming weapon - but different nutation.
This tactic dramatically increases shield efficiency.
Output: There are 11 shield grids on the Aggressor Class and
each one generates 145.5 MW, resulting in total shield strength of
1,595 MW. The power for the shields is taken directly from the warp
engines and impulse fusion generators. If desired, the shields can
be augmented by power from the impulse power plants. The shields can
protect against approximately 42% of the total EM spectrum (whereas
a Galaxy Class Starship's shields can only protect against about
23%), made possible by the multi-phase graviton polarity flux
technology incorporated into the shields.
The shields, when raised maintain an average range is 30 meters away
from the hull.
Defense from hazardous radiation and space-borne particulates.
Defense from enemy threat forces
4.1 COMPUTER CORE
Number of computer cores: One. The primary computer core is
accessed in the control room on Deck 2. It covers three decks and
extends from Deck 2 to Deck 4. It is fed by two sets of redundant
EPS conduits as well as primary power.
The V-109 primary computer assembly is built specifically for the
starship by Viscosity Computing on Argos-IV. The structure of the
computer is similar to that of most other supercomputing systems in
use by Federation vessels with stack segments extending through the
ship forming trillions of trillions of connections through the
processing and storage abilities of modern isolinear chips. Cooling
of the isolinear loop is accomplished by a regenerative liquid
helium loop, which has been refit to allow a delayed-venting heat
storage unit for "Silent Running.” For missions, requirements on the
computer core rarely exceed 45-50% of total core processing and
storage capacity. The rest of the core is utilized for various
scientific, tactical, or intelligence gathering missions - or to
backup data in the event of a damaged core.
Acronym for Library Computer Access and Retrieval
System, the common user interface of 24th century computer
systems, based on verbal and graphically enhanced keyboard/display
input and output. The graphical interface adapts to the task, which
is supposed to be performed, allowing for maximum ease-of-use. The
Aggressor Class operates on LCARS build version 4 to account for
increases in processor speed and power, limitations discovered in
the field in earlier versions, and increased security.
4.3 SECURITY LEVELS
Access to all
Starfleet data is highly regulated. A standard set of access
levels have been programmed into the computer cores of all ships
in order to stop any undesired access to confidential data.
Security levels are also variable, and task-specific. Certain
areas of the ship are restricted to unauthorized personnel,
regardless of security level. Security levels can also be
raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Aggressor Class are:
Level 10 – Captain and Above
Level 9 – First Officer
Level 8 - Commander
Level 7 – Lt. Commander
Level 6 – Lieutenant
Level 5 – Lt. Junior Grade
Level 4 - Ensign
Level 3 – Non-Commissioned Crew
Level 2 – Civilian Personnel
Level 1 – Open Access (Read Only)
Security Levels beyond current rank can and are bestowed where, when
and to whom they are necessary.
The main computer grants access based on a battery of checks to the
individual user, including face and voice recognition in conjunction
with a vocal code as an added level of security.
4.4 UNIVERSAL TRANSLATOR
All Starfleet vessels
make use of a computer program called a Universal Translator that is
employed for communication among persons who speak different
languages. It performs a pattern analysis of an unknown language
based on a variety of criteria to create a translation matrix. The
translator is built in the Starfleet badge and small receivers are
implanted in the ear canal.
Translator matrix aboard Aggressor Class starships consists
of well over 100,000 languages and increases with every new
5.1 WARP PROPULSION SYSTEM
F-Type Standard Matter/Anti-Matter Reaction Drive, developed by
Ceries Industries. Information on this Warp Drive can be found in
any Starfleet Library or Omnipedia.
Normal Cruising Speed:
Cruising Speed as pursuant to Warp Limitations, as a cause of
subspace pollution: Warp 6.3
Warp 8 for 12 hours
Note: Vessels equipped with the
Ceries F-Type M/ARA Drive System no longer have the maximum cruising
speed limit of Warp 6.3, thanks to innovations discovered and
utilized in the M/ARA Warp Drive outfitted in the new Intrepid Class
Starship. Pursuant to Starfleet Command Directive 12856.A, all
Starships will receive upgrades to their Warp Drive system to
prevent further pollution of Subspace.
5.2 IMPULSE PROPULSION SYSTEM
Outfitted with a single T2-16 fusion powered impulse engine, the
carries more than enough thrust to maneuver at her fully laden
weight. Built by Tallier Propulsion, the T2-16 is lauded for its
reliability under extended use, as well as its fuel efficiency.
The impulse engine can propel the Aggressor Class at speeds
just under .25c, at “Full Impulse” and an upper ceiling of .75c at
three quarters the speed of light. Generally, Starfleet Vessels are
restricted to .25c speeds to avoid the more dramatic time dilation
effects of higher relativistic speeds. However, such restrictions
can be overridden at the behest of the ship’s captain.
5.3 REACTION CONTROL SYSTEM
Standard Version 3 magneto-hydrodynamic gas-fusion thrusters.
Each thruster quad can produce 3.9 million Newtons of exhaust.
6.0 UTILITIES AND AUXILIARY SYSTEMS
6.1 NAVIGATION DEFLECTOR
A standard Aggressor Class main deflector dish is located in
the engineering hull, and is located just forward of the
primary engineering spaces. Composed of molybdenum/duranium mesh
panels over a tritanium framework (beneath the
hull), the dish can be manually moved twelve degrees in any
direction off the ship's Z-axis. The main deflector dish's shield
and sensor power comes from two graviton polarity generators located
on Deck 6, each capable of generating 128 MW, which can be fed into
two 480 millicochrane subspace field distortion generators.
6.2 TRACTOR BEAM
Multiphase subspace graviton beam, used for direct manipulation of
objects from a submicron to a macroscopic level at any relative
bearing to the ship. Each emitter is directly mounted to the primary
members of the ship's framework, to lessen the effects of isopiestic
subspace shearing, inertial potential imbalance, and mechanical
Each tractor beam emitter is built around three multiphase 15 MW
graviton polarity sources, each feeding two 475-millicochrane
subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds
per microsecond, which gives superior interference pattern control.
Each emitter can gain extra power from the SIF by means of
molybdenum-jacketed wave-guides. The subspace fields generated
around the beam (when the beam is used) can envelop objects up to
920 meters, lowering the local gravitational constant of the
universe for the region inside the field and making the object much
easier to manipulate.
Effective tractor beam range varies with payload mass and desired
delta-v (change in relative velocity). Assuming a nominal 15
m/sec-squared delta-v, the multiphase tractor emitters can be used
with a payload approaching 116,380,000,000 metric tons at less than
2,000 meters. Conversely, the same delta-v can be imparted to an
object massing about one metric ton at ranges approaching 30,000
Towing or manipulation of objects
6.3 TRANSPORTER SYSTEMS
Number of Systems:
Max Payload Mass: 900kg (1,763 lbs)
Max Range: 40,000 km
Max Beam Up/Out Rate: Approx. 100 persons per hour per
Max Payload Mass: 800 metric tons. Standard operation is
molecular resolution (Non-Lifeform).
Set for quantum (Lifeform) resolution: 1 metric ton
Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per
hour per Transporter
Emergency Transporters: 2
Standard Communications Range: 30,000 – 90,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE SENSING SYSTEMS
7.1 SENSOR SYSTEMS
Long range and navigation sensors are located behind the main
deflector dish, to avoid sensor "ghosts" and other detrimental
effects consistent with main deflector dish millicochrane static
field output. Lateral sensor pallets are located around the rim of
the entire Starship, providing full coverage in all standard
scientific fields, but with emphasis in the following areas:
Remote life-form analysis
Passive neutrino scanning
Parametric subspace field stress (a scan to search for cloaked
Each sensor pallet (11 in all) can be interchanged and re-calibrated
with any other pallet on the ship. Warp Current sensor: This is an
independent subspace graviton field-current scanner, allowing the
ship to track ships at high warp by locking onto the eddy currents
from the threat ship's warp field, then follow the currents by using
multi-model image mapping.
The Aggressor Class starship is equipped with two high-power
Torpedo pallets in the forward saucer section, ventral side. The
pallets are unplated for ease of upgrade and repair, as well as
enhancing sensor acuity.
7.2 TACTICAL SENSORS
There are 10 independent tactical sensors on the <Ship Name>.
Each sensor automatically tracks and locks onto incoming hostile
vessels and reports bearing, aspect, distance, and vulnerability
percentage to the tactical station on the main bridge. Each tactical
sensor is approximately 90% efficient against ECM, and can operate
fairly well in particle flux nebulae (which has been hitherto
7.3 STELLAR CARTOGRAPHY
One Stellar Cartography Bay is located on Deck 5, with direct EPS
power feed from Engineering. All information is directed to the
bridge and can be displayed on any console or the main viewscreen.
When under warp or staffed by demand, the Stellar Cartography Bay is
manned by on supervising officer and as many as three subordinates.
7.4 SCIENCE LABS
There are 16 science labs on the Aggressor Class starship,
four of which are non-specific labs that can be easily modified for
various scientific endeavors including Bio/Chem, and Physics tests
and/or experiments – crews rotate often among these laboratories.
Located mostly on Deck 4 with small auxiliaries in other areas of
the ship where appropriate, the Aggressor Class’ laboratories
are well equipped due to the nature of their mission profile. More
specific and specialized laboratories include Atmospheric Physics,
as well as the more dangerous High-Energy Physics (note: additional
SIF Field Generators are installed in the bulkheads around this
Additional laboratories include a Botany Lab, where experiments and
studies are done on the various phylum found on the surfaces of
planets being Escorted, as well as development of better, more
robust terraforming flora for use in colonization. The Geology
Laboratories cover two major areas, Planetary and Astronomical.
Though a good portion of the Aggressor’s time is spent in-system,
other missions may include studying astronomical phenomena and these
laboratories are provided for that purpose. Other laboratories study
genetics and Xenobiology.
Spending a year at a time away, the Aggressor Class’ computer
core is one of the few that uses a significant part of its
processing and storage capacity. The data collected is usually
offloaded at a starbase where it can be audited and distributed
among the fleets.
A probe is a device
that contains a number of general purpose or mission specific
sensors and can be launched from a starship for closer examination
of objects in space.
There are nine different classes of probes, which vary in sensor
types, power, and performance ratings. The spacecraft frame of a
probe consists of molded duranium-tritanium and pressure-bonded
lufium boronate, with sensor windows of triple layered transparent
aluminum. With a warhead attached, a probe becomes a photon torpedo.
The standard equipment of all nine types of probes are instruments
to detect and analyze all normal EM and subspace bands, organic and
inorganic chemical compounds, atmospheric constituents, and
mechanical force properties. All nine types are capable of surviving
a powered atmospheric entry, but only three are special designed for
aerial maneuvering and soft landing. These ones can also be used for
spatial burying. Many probes can be real-time controlled and piloted
from a starship to investigate an environment dangerous hostile or
otherwise inaccessible for an away-team.
The nine standard classes are:
7.5.1 Class I Sensor Probe:
Range: 2 x 10^5 kilometers
Delta-v limit: 0.5c
Powerplant: Vectored deuterium microfusion propulsion
Sensors: Full EM/Subspace and interstellar chemistry pallet for
Telemetry: 12,500 channels at 12 megawatts.
7.5.2 Class II Sensor Probe:
Range: 4 x 10^5 kilometers
Delta-v limit: 0.65c
Powerplant: Vectored deuterium microfusion propulsion, extended
deuterium fuel supply
Sensors: Same instrumentation as Class I with addition of
enhanced long-range particle and field detectors and imaging
Telemetry: 15,650 channels at 20 megawatts.
7.5.3 Class III Planetary Probe:
Range: 1.2 x 10^6 kilometers
Delta-v limit: 0.65c
Powerplant: Vectored deuterium microfusion propulsion
Sensors: Terrestrial and gas giant sensor pallet with material
sample and return capability; onboard chemical analysis
Telemetry: 13,250 channels at ~15 megawatts.
Additional data: Limited SIF hull reinforcement. Full range of
terrestrial soft landing to subsurface penetration missions; gas
giant atmosphere missions survivable to 450 bar pressure.
Limited terrestrial loiter time.
7.5.4 Class IV Stellar Encounter Probe:
Range: 3.5 x 10^6 kilometers
Delta-v limit: 0.6c
Powerplant: Vectored deuterium microfusion propulsion
supplemented with continuum driver coil and extended deuterium
Sensors: Triply redundant stellar fields and particle detectors,
stellar atmosphere analysis suite.
Telemetry: 9,780 channels at 65 megawatts.
Additional data: Six ejectable/survivable radiation flux
subprobes. Deployable for nonstellar energy phenomena
Class V Medium-Range Reconnaissance Probe:
Range: 4.3 x 10^10 kilometers
Delta-v limit: Warp 2
Powerplant: Dual-mode matter/antimatter engine; extended
duration sublight plus limited duration at warp
Sensors: Extended passive data-gathering and recording systems;
full autonomous mission execution and return system
Telemetry: 6,320 channels at 2.5 megawatts.
Additional data: Planetary atmosphere entry and soft landing
capability. Low observatory coatings and hull materials. Can be
modified for tactical applications with addition of custom
sensor countermeasure package.
7.5.6 Class VI Comm Relay/Emergency Beacon:
Range: 4.3 x 10^10 kilometers
Delta-v limit: 0.8c
Powerplant: Microfusion engine with high-output MHD power tap
Sensors: Standard pallet
Telemetry/Comm: 9,270 channel RF and subspace transceiver
operating at 350 megawatts peak radiated power. 360 degree omni
antenna coverage, 0.0001 arc-second high-gain antenna pointing
Additional data: Extended deuterium supply for transceiver power
generation and planetary orbit plane changes
7.5.7Class VII Remote Culture Study Probe:
Range: 4.5 x 10^8 kilometers
Delta-v limit: Warp 1.5
Powerplant: Dual-mode matter/antimatter engine
Sensors: Passive data gathering system plus subspace transceiver
Telemetry: 1,050 channels at 0.5 megawatts.
Additional data: Applicable to civilizations up to technology
level III. Low observability coatings and hull materials.
Maximum loiter time: 3.5 months. Low-impact molecular destruct
package tied to antitamper detectors.
7.5.8 Class VIII Medium-Range Multimission Warp Probe:
Range: 1.2 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine;
duration of 6.5 hours at warp 9; MHD power supply tap for
sensors and subspace transceiver
Sensors: Standard pallet plus mission-specific modules
Telemetry: 4,550 channels at 300 megawatts.
Additional data: Applications vary from galactic particles and
fields research to early-warning reconnaissance missions
7.5.9 Class IX Long-Range Multimission Warp Probe:
Range: 7.6 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine;
duration of 12 hours at warp 9; extended fuel supply for warp 8
maximum flight duration of 14 days
Sensors: Standard pallet plus mission-specific modules
Telemetry: 6,500 channels at 230 megawatts.
Additional data: Limited payload capacity; isolinear memory
storage of 3,400 kiloquads; fifty-channel transponder echo.
Typical application is emergency-log/message capsule on homing
trajectory to nearest starbase or known Starfleet vessel
CREW SUPPORT SYSTEMS
8.1 MEDICAL SYSTEMS
There is an adequate sickbay facility located on Deck 3, equipped
with ICU and Biohazard Support, a Radiation Treatment Wards that
doubles as a Surgical Ward, a ward for Null-Gravity Treatment and
Isolation Suites There is also a Morgue, and dental care is handled
in the main ward. The Chief Medical Officer’s office is
attached to Sickbay, and the main ward contains a load-out of four
standard biobeds, with ten more in the main treatment ward, and a
small complement of emergency cots. Pursuant to new Medical
Protocols, all Medical Facilities are equipped with holo-emitters
for the emergency usage of the Emergency Medical Hologram System.
The Counselor’s office is also located on Deck 3 to assure a
more efficient medical treatment environment. Though small, the
office is nicely decorated and comfortable for the patient. There
are no visual sensors in this office and audio recordings are done
only with the voice code of the Counselor.
It has standard furnishings (decorated to the Counselors
preference), a personal viewscreen, a computer display, a
replicator, and a washroom/head. It has an individual therapy room
furnished with chairs and couch for one-on-one sessions.
In the event of a crewmember suffering a psychotic episode, and
needing to be isolated from the crew, the ill crewman is kept in
sickbay, in the isolation unit, or in the intensive care units, as
determined by bed availability.
8.2 CREW QUARTERS SYSTEMS
Due to the small size of the Aggressor Class, and its
internal arrangement of systems and laboratories, crew
accommodations are distributed through every deck of the ship
Individuals assigned to a Aggressor Class for periods over
six months are permitted to reconfigure their quarters within
hardware, volume, and mass limits. Individuals assigned for shorter
periods are generally restricted to standard quarters configuration.
Standard Living Quarters are provided for both Starfleet and
non-commissioned crew. Aboard a Aggressor Class, bringing
families aboard is usually discouraged due to the lengthy ‘working’
Crewmen can request that their living quarters be combined to create
a single larger dwelling.
Starfleet personnel from the rank of Ensign up to Lieutenant
Commander are given one set of quarters to themselves (cohabitation
is not required).
These accommodations typically include a small bathroom, a bedroom
(with standard bed), a living/work area, a food replicator, an
ultrasonic shower, personal holographic viewer, and provisions for
Officers may request that their living quarters be combined to form
one large dwelling.
The Captain and Executive Officer of the Aggressor Class both
have special, much larger quarters.
These quarters are much more luxurious than any others on the ship,
with the exception of the VIP Guest quarters. Both the Executive
Officer's and the Captain's quarters are larger than standard
Officers Quarters, and this space generally has the following
accommodations: a bedroom (with a nice, fluffy bed), living/work
area, bathroom, food replicator, ultrasonic shower, old-fashioned
water shower, personal holographic viewer, and even provisions for
VIP/Diplomatic Guest Quarters: Though not ideally
suited for diplomacy, the Aggressor Class (like all Starfleet
Vessels) provide accommodations for special guests and visiting
personnel aboard the ship. Though not as well appointed as on most
vessels, the Aggressor’s VIP quarters are more than adequate.
These quarters are located on Deck 6. These quarters include a
bedroom, spacious living/work area, personal viewscreen, ultrasonic
shower, bathtub/water shower, and provisions for pets, a food
replicator, and a null-grav sleeping chamber. These quarters can be
immediately converted to class H, K, L, N, and N2 environments.
8.3 RECREATIONAL SYSTEMS
Small ships tend not to be as well equipped as larger vessels in
Starfleet. Though all are well attired, smaller vessels do not come
with all the fringe benefits of a large ship, such as a Galaxy or
Ambassador Class. The Aggressor Class is such a small ship,
and what recreational capabilities it does have are taken advantage
of on long missions of up to a year.
There are two holodecks aboard the Aggressor Class. Located
on Deck 3, these Holodecks are proprietary Federation Technology and
can comfortably support up to 10 people at a time.
Test of skill is an important form of recreation in many cultures,
Aggressor Class provides a facility especially for such
pursuits. The facility sports self-healing polymer absorptive
targets for a variety of projectile and bladed weapons firing and/or
tossing. In the rear of the Target Range facility is a locked area
protected by forcefield in which phased weapons firing is done.
The phaser range is also used by security to train ship's personnel
in marksmanship. During training, the holo-emitters in the phaser
range are activated, creating a holographic setting, similar to what
a holodeck does. Personnel are "turned loose;" either independently
or in an Away Team formation to explore the setting presented to
them, and the security officer in charge will take notes on the
performance of each person as they take cover, return fire, protect
each other, and perform a variety of different scenarios. All
personnel on a Aggressor Class
are tested every six months in phaser marksmanship.
Some degree of physical fitness is a requirement for Starfleet
Officers and all starships provide some sort of facilities to
maintain that aboard. Due to the small size of the Aggressor
Class, those facilities are not as spacious as other vessels.
Perhaps a dozen multi-use machines dot the workout area, as well as
mats and a special area for physical training.
An emergency medical kit is located in an easily visible location
near the door to the Gym.
8.4 CREW MESS
The crew mess hall serves double duty aboard the Aggressor Class
because of its small size. Located in the forward section of Deck 2,
the Mess is equipped with a two mass-use food replicators with an
extensive recipe listing from over two hundred worlds. Eating
accommodations are provided by a slew of tables with a small row of
molded couches and chairs that follow the forward curve of the mess
hall and face the large viewports on either side of the hall.
The Mess Hall has a battery of recreational games and assorted
"stuff.” 3-D chess, octagonal billiards tables, and a storage center
with more eclectic games such as Plak-tow can be found in the mess
9.0 AUXILIARY SPACECRAFT SYSTEMS
9.1 MAIN SHUTTLEBAY
Located in the aft dorsal portion of the engineering section, the
Main Shuttlebay is the primary port for entrance and egress, as well
as management of the Aggressor Class’ auxiliary craft and
shuttles. The Main Shuttlebay is managed by a team of
Helmsmen/Pilots, Engineers and Technicians, and Operations personnel
that are based on the Flight Operations office
under the supervision of the Flight Control Officer.
Main Shuttlebay is equipped with:
Two Type-9 Medium Long-Range Shuttlecraft
Ordinance and Fuel
9.2 AUXILIARY SHUTTLEBAY
Just forward and up from the Main Shuttlebay is the Aggressor
Auxiliary Shuttlebay. Smaller in size and scope, the Auxiliary
Shuttlebay houses the cold-storage facilities for its auxiliary
craft, as well as additional maintenance areas. When not in use, the
Auxiliary Shuttlebay is kept locked and only opened for regular
Aggressor Class Auxiliary Shuttlebay is equipped with:
2 Type-16 Shuttlepods
2 Workbee-type Maintenance Pods.
9.3.1 Tuskegee PERSONNEL
Medium long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 400 cochrane warp engine, two 800
millicochrane impulse engines, four RCS thrusters.
Dimensions: Length, 8.5 m; beam, 4.61 m; height 2.67 m.
Mass: 2.61 metric tones.
Performance: Warp 6.
Armament: Two Type-VI phaser emitters.
The Tuskegee Personnel Shuttle is a long-range craft capable of
traveling at high warp for extended periods of time due to new
advances in variable geometry warp physics. Making its debut
just before the launch of the Intrepid-class, this shuttle type is
ideal for scouting and recon missions, but is well suited to perform
many multi-mission tasks. Equipped with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for
a longer period of time. Comfortable seating for four and
moderate cargo space is still achieved without sacrificing speed and
maneuverability. As is standard by the 2360’s, the shuttle is
equipped with a medium-range transporter and is capable of traveling
through a planet’s atmosphere. With its ability to travel at
high-warp speeds, the Type-9 has been equipped with a more
pronounced deflector dish that houses a compact long-range sensor
that further helps it in its role as a scout. The Type-9 is
now being deployed throughout the fleet and is especially aiding
deep-space exploratory ships with its impressive abilities.
Medium short-range sublight shuttle.
Accommodation: One; pilot.
Power Plant: Two 750 millicochrane impulse driver
engines, four RCS thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.8 m; beam, 2.4 m; height 1.6 m.
Mass: 1.25 metric tones.
Performance: Maximum delta-v, 12,250 m/sec.
Armament: Two Type-IV phaser emitters.
The Cobra Star
fighter is a One person
primarily used for short-ranged engagements or escort of personnel and
cargo, as well as for extravehicular inspections of Federation
starships, stations and associated facilities. Lacking the
ability to obtain warp speeds, the Cobra is a poor candidate for
even interplanetary travel, and is traditionally used as a means of
transport between objects only a few kilometers apart. The
craft is capable of atmospheric flight, allowing for routine flights
between orbiting craft or stations and planetside facilities, and
its cargo capacity is extremely short.
Ships of this type are stationed aboard various starship classes and
stations, both spaceborne and planetside.
9.3.3 WORK BEE
Accommodation: One operator.
Power Plant: One microfusion reactor, four RCS
Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90
Mass: 1.68 metric tones.
Performance: Maximum delta-v, 4,000 m/sec.
The Work Bee is a capable stand-alone craft used for inspection of
spaceborne hardware, repairs, assembly, and other activates
requiring remote manipulators. The fully pressurized craft has
changed little in design during the past 150 years, although
periodic updates to the internal systems are done routinely.
Onboard fuel cells and microfusion generators can keep the craft
operational for 76.4 hours, and the life-support systems can provide
breathable air, drinking water and cooling for the pilot for as long
as fifteen hours. If the pilot is wearing a pressure suit or
SEWG, the craft allows for the operator to exit while conducting
operations. Entrance and exit is provided by the forward
window, which lifts vertically to allow the pilot to come and go.
A pair of robotic manipulator arms is folded beneath the main
housing, and allows for work to be done through pilot-operated
controls. In addition, the Work Bee is capable of handling a
cargo attachment that makes it ideal for transferring cargo around
large Starbase and spaceborne construction facilities. The
cargo attachment features additional microfusion engines for
supporting the increased mass.
9.4 H. TUBMAN CRAFT
Aggressor Class H.Tubman Craft
Accommodation: 3 flight crew, 3 passengers
Power Plant: 3 Magnodynamic thrusters (Aft), fusion
core, maneuvering thrusters.
Dimensions: Length: 16.8m; Width: 14.5m; Height: 3.1m
Performance: Impulse: .25c, Atmospheric: Mach-12
Armament: 2 Type-IV Phaser Arrays.
An auxiliary craft for
Aggressor Class Fighter Vessels, the H. Tubman-Type atmospheric
shuttlecraft is designed to facilitate close quarters examination
and Escort of Federation vessels and diplomatic persons aboard the ship.
At just over 20 meters in length, the vessel is small enough to be
carried by the Aggressor Class but large enough to be useful.
Intended to work in atmosphere, the small craft is high fuel
efficient at Mach-5 and above, making use of the conventional
propulsion with back up impulse and RCS thrusters for maneuvering in
Unlike ordinary shuttlecraft, the H. Tubman does not enter the
ship’s Main and Auxiliary Shuttlebays; instead, it inserts itself
into a recessed port in the ventral part of the saucer just forward
of the main sensor dome. Access to the H. Tubman is provided by a
hatchway inside the ship and a ladder-equipped hard umbilical.
It is not warp capable.
10.0 Aggressor CLASS FLIGHT OPERATIONS
Operations aboard a
Aggressor Class starship fall under one of three categories:
Flight Operations, Primary Mission Operations, or Secondary Mission
are all operations that relate directly to the function of the
starship itself, which include power generation, starship upkeep,
environmental systems, and any other system that is maintained and
used to keep the vessel space worthy.
Primary Mission Operations
entail all tasks assigned and directed from the Main Bridge, and
typically require full control and discretion over ship navigation
and ship's resources.
Secondary Mission operations
are those operations that are not under the direct control of the
Main Bridge, but do not impact Primary Mission Operations. Some
examples of secondary mission operations include long-range
cultural, diplomatic, or scientific programs run by independent or
semi-autonomous groups aboard the starship.
10.1 MISSION TYPES
Seeking out new worlds and new civilizations is central to all that
Starfleet stands for. The Aggressor Class Escort Vessel
facilitates this, outfitted for long-duration missions over planets
and systems, cataloging and monitoring anything and everything of
interest inside a designated area.
Mission for a Aggressor Class starship may fall into one of
the following categories, in order of her strongest capable mission
parameter to her weakest mission parameter.
Ongoing Scientific Investigation:
A Aggressor Class starship is equipped with
scientific laboratories and a wide variety of sensor probes and
sensor arrays, as well as the state-of-the-art dorsal subspace
sensor assembly; giving her the ability to perform a wide
variety of ongoing scientific investigations.
Contact with Alien Lifeforms:
Pursuant to Starfleet Policy regarding the discovery of new
life, facilities aboard the Aggressor Class include a
variety of exobiology and xenobiological suites, and a small
cultural anthropology staff, allowing for limited deep-space
life form study and interaction.
Federation Policy and Diplomacy:
A Aggressor Class starship’s secondary role is the
performance of diplomatic operations on behalf of Starfleet and
the United Federation of Planets. These missions may include
transport of Delegates, hosting of negotiations or conferences
aboard in the vessel’s Conference Hall, courier for important
people and/or items, and first contact scenarios.
Though not designed primarily for battle, the Aggressor Class
–like all Starfleet vessels– is designed to be resilient and
Emergency/Search and Rescue:
Typical Missions include answering standard Federation emergency
beacons, extraction of Federation or Non-Federation citizens in
distress, retrieval of Federation or Non-Federation spacecraft
in distress. Planetary evacuation is not feasible.
10.2 OPERATING MODES
The normal flight and mission operations of the Aggressor Class
starship are conducted in accordance with a variety of Starfleet
standard operating rules, determined by the current operational
state of the starship. These operational states are determined by
the Commanding Officer, although in certain specific cases, the
Computer can automatically adjust to a higher alert status.
The major operating modes are:
Cruise Mode -
The normal operating condition of the ship.
Yellow Alert -
Designates a ship wide state of increased preparedness for
possible crisis situations.
Red Alert -
Designates an actual state of emergency in which the ship or
crew is endangered, immediately impending emergencies, or combat
Blue Alert –
Mode used aboard ships with planet fall capability when landing
mode is initialized.
External Support Mode -
State of reduced activity that exists when a ship is docked at a
starbase or other support facility.
Reduced Power Mode -
This protocol is invoked in case of a major failure in
spacecraft power generation, in case of critical fuel shortage,
or in the event that a tactical situation requires severe
curtailment of onboard power generation.
During Cruise Mode,
the ship’s operations are run on three 8-hour shifts designated
Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a
four-shift system of six hours to keep crew fatigue down.
Typical Shift command is as follows:
Alpha Shift – Captain (CO)
Beta Shift – Executive Officer (XO)
Gamma Shift – Rotated amongst Senior Officers
10.3 LANDING MODE
vessels are capable of atmospheric entry and egress with equipment
worked into the physical design of the starship. Each Aggressor
vessel is equipped with anti-gravity generators as well as impulse
and RCS lifters strategically placed at the mass and stress points
on the bottom portion of the engineering section.
During Blue Alert, the
Aggressor Class lowers the projection sphere of the deflector
shields and assumes an angle of attack perpendicular to the angular
rotation of the planetary body if it has an atmosphere. This allows
the vessel’s shape to work as a lifting body with air traveling
under the broad and flat saucer and under the wing-like nacelle
struts. Once in the atmosphere, navigation is controlled with RCS
thrusters and use of the aft impulse engines.
It is standard procedure to lower the landing gear at approximately
2500m above the Landing Zone (LZ) surface, regardless of LZ
altitude. This minimizes the drag on the vessel. Once prepared for
landing, Aft impulse engines are shut down and four vents on the
ventral hull are opened.
These vents cover the ventral impulse thrust plates. Impulse engines
in miniature, the thrust plates serve only to provide lift to the
Aggressor Class as the anti-gravity generators effectively
reduce its weight. The RCS thrusters provide final maneuvering
Once on the ground, crew or equipment can be transported to the
surface from the vessel, or use the ship’s turbolift system that
connects to channels inside the landing struts themselves, and open
out near the ‘feet’.
Take-off is done in reverse.
Though much of a modern starship’s systems are automated, they do
require regular maintenance and upgrade. Maintenance is typically
the purview of the Engineering, but personnel from certain divisions
that are more familiar with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in
severity. Everything from fixing a stubborn replicator, to
realigning the Dilithium matrix is handled by technicians and
engineers on a regular basis. Not all systems are checked centrally
by Main Engineering; to do so would occupy too much computer time by
routing every single process to one location. To alleviate that,
systems are compartmentalized by deck and location for checking.
Department heads are expected to run regular diagnostics of their
own equipment and report anomalies to Engineering to be fixed.
key operating systems and subsystems aboard the ship have a
number of preprogrammed diagnostic software and procedures for use
when actual or potential malfunctions are experienced. These various
diagnostic protocols are generally classified into five different
levels, each offering a different degree of crew verification of
automated tests. Which type of diagnostic is used in a given
situation will generally depend upon the criticality of a situation,
and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive
type of system diagnostic, which is normally conducted on ship's
systems. Extensive automated diagnostic routines are performed, but
a Level 1 diagnostic requires a team of crew members to physically
verify operation of system mechanisms and to system readings, rather
than depending on the automated programs, thereby guarding against
possible malfunctions in self-testing hardware and software. Level 1
diagnostics on major systems can take several hours, and in many
cases, the subject system must be taken off-line for all tests to be
Level 2 Diagnostic - This refers to a comprehensive system
diagnostic protocol, which, like a Level 1, involves extensive
automated routines, but requires crew verification of fewer
operational elements. This yields a somewhat less reliable system
analysis, but is a procedure that can be conducted in less than half
the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and
2 diagnostics but involves crew verification of only key mechanics
and systems readings. Level 3 diagnostics are intended to be
performed in ten minutes or less.
Level 4 Diagnostic - This automated procedure is intended for
use whenever trouble is suspected with a given system. This protocol
is similar to Level 5, but involves more sophisticated batteries of
automated diagnostics. For most systems, Level 4 diagnostics can be
performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for
routine use to verify system performance. Level 5 diagnostics, which
usually require less than 2.5 seconds, are typically performed on
most systems on at least a daily basis, and are also performed
during crisis situations when time and system resources are
11.1 EMERGENCY MEDICAL
Pursuant to Starfleet General Policy and Starfleet Medical Emergency
Operations, at least 25% of the officers and crew of the
Aggressor Class are cross-trained to serve as Emergency Medical
Technicians, to serve as triage specialists, medics, and other
emergency medical functions along with non-medical emergency
operations in engineering or tactical departments. This set of
policies was established due to the wide variety of emergencies,
both medical and otherwise, that a Federation Starship could respond
to on any given mission.
All of the cargo bays and some of the science labs (biological
sciences) can be easily converted into emergency treatment wards.
Cargo Bays 1 and 2 also provide additional space for emergency
triage centers and recovery overflow. Portable field emitters can be
erected for contagion management.
11.2 EMERGENCY MEDICAL
Pursuant to new Medical Protocols, all Medical Facilities are
equipped with holo-emitters for the emergency usage of the Emergency
Medical Hologram System. Starships of this type carry the EMH
Mark-I, with options to upgrade to new versions as they become
Pods are located on decks below Deck 1. Each pod can support a total
of eighty-six person-days (meaning, one person can last eighty-six
days, two can last for forty-three, etc.). Two pods are reserved for
the top four officers in the chain of command on the ship, because
they are the last four to leave the ship. These are located on Deck
2. As the number of experienced Captains dwindles in Starfleet, the
notion of a Captain going down with his ship has been abolished. If
the ship is abandoned, the top four officers in the chain of command
will wait until everyone else is off the ship, opt to arm the
auto-Destruct (not always necessary, but there if needed), and then
leave in the two escape pods. The current lifepods are called ASRVs,
or autonomous survival and recovery vehicles. The first group of
these were delivered in 2337 to the last Renaissance class starship,
the USS Hokkaido.
In situations when the base vessel is not near a habitable system,
up to four ASRVs may be linked together in a chain at junction ports
to share and extend resources.
11.4 RESCUE AND
Rescue and Evacuation Operations for a Aggressor Class
starship will fall into one of two categories - abandoning the
starship, or rescue and evacuation from a planetary body or another
Resources are available for rescue and evacuation to a Aggressor
Class starship include:
The ability to transport 200 persons per hour to the ship via
The availability of the 2 Type-9 shuttlecraft to be on hot
standby for immediate launch, with all additional shuttlecraft
available for launch in an hours notice. Total transport
capabilities of these craft vary due to differing
classifications but an average load of 50 persons can be
offloaded per hour from a standard orbit to an M Class planetary
Capacity to support up to 325 evacuees with conversion of the
shuttlebay and cargo bays to emergency living quarters.
Ability to convert the Mess Hall to an emergency triage and
Ability to temporarily convert Cargo Bay 1 to type H, K, or L
environments, intended for non-humanoid casualties.
Resources available for abandon-ship scenarios from a Aggressor
Class starship include:
The ability to transport 300 persons per hour from the ship via
personnel and emergency transporters.
The availability of the 2 Type-9 shuttlecraft to be on hot
standby for immediate launch, with all additional craft
available for launch in an hours notice. Total transport
capabilities of these craft vary due to differing
classifications but an average load of 75 persons can be
offloaded per hour from a standard orbit to an M Class planetary
Protocols also include the use of Lifeboats. Each Aggressor
vessel carries 24 of the 6-person variants, which measures 5.6
meters tall and 6.2 meters along the edge of the rectangle. Each
Lifeboat can survive longer if they connect together in "Gaggle
Environmental Suits are available for evacuation directly into a
vacuum. In such a scenario, personnel can evacuate via airlocks,
the flight bay, or through exterior turbolift couplings.
Environmental suits are available at all exterior egress points,
along with survival lockers spaced throughout the habitable
portions of the starship. Standard air supply in an EV suit is 4
11.5 CORE EJECTION
Though rare, starships occasionally face the horrible concept of a
warp core breech. As the primary power source for a starship, the
explosive power of a warpcore far surpasses the superstructure and
structural integrity field strengths and most often ends in the
complete destruction of the starship and anything within a 20km
Modern starships have been equipped for this possibility and have
the capability to eject their warpcore. The Aggressor Class
has an ejection port on the forward side of the ventral engineering
hull. Magnetic rails inside the channel accelerate the core once
disengaged from the ship and ‘fires’ it as far as 2000 meters away
from the ship. The ship then moves away from the core as fast as
possible under impulse power.
Should the core not go critical, the Aggressor Class can
recover its warpcore by use of tractor beams and careful
APPENDIX A - VARIANT DESIGNATIONS
N-LFFG – Light Fast Frigate
APPENDIX B - BASIC TECHNICAL SPECIFICATIONS
Officers and Crew: 80
Evacuation Limit: 225
Overall Length: 180 meters
Overall Draft: 43 meters
Overall Beam: 34 meters
Full Impulse: .25c
Cruise Speed: Warp 6
Maximum Velocity Warp 8 (12 hours maximum)
9 Type X phasers, 2 forward photon torpedo launchers, 1 aft torpedo
- DECK LAYOUT
(P/S) – Port/Starboard
Ex: (2 - 1 P/S) – “Two <object>, 1 Port and 1 Starboard”
Captain’s Ready Room, Conference Room, Senior Officer’s
Quarters, and Escape Pods
Executive Officer’s Office, Junior Officers Quarters,
Observation Lounge, Mess Hall, Transporter Room, Holodecks 1&2, Aft
Ventral Cargo Bay, Storage (5), Main Computer Core, Escape Pods,
Primary Impulse Engine (Amidships), and Impulse Engine Deuterium
Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support,
Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation
Suites, etc.), Chief Medical Officer’s Office, Counselor’s
Office, Security Office/Brig, Armory, Crew Quarters,
Transporter Room 2, Auxiliary Shuttlebay, Escape Pods, Auxiliary
Deflector Control, Torpedo Launching Systems (P/S) Photon Torpedo
Magazine, and Photon Torpedo Loading Mechanism
Arboretum, Botany Lab, Geology Lab (Planetary), Geology Lab
(Astronomical), Planetary Development Lab, Chief Science
Officer’s Office, Crew Quarters, EPS Node Monitoring, SIF
Systems, Dorsal Main Phaser Emitters (P/S), Aft Saucer Phaser
Emitters (P/S), Aft Ship Phaser Emitters (P/S), Ventral Main Phaser
Emitters (P/S), Ventral Sensor Dome, and H. Tubman Shuttlecraft
Flight Control, Storage (8), Crew Quarters, Astrophysics Lab,
Stellar Cartography, Photon Torpedo Magazine, and Photon Torpedo
Main Deflector Control, Operations Office, Crew Quarters,
Repair Bay, Deuterium Fuel Storage, and Multi-Purpose Laboratories
(3), Cargo Bays (3)
Crew Quarters, Main Engineering, Dilithium Reaction Chamber,
Engineering Lab, Chief Engineer’s Office, Cargo Transporters,
Landing Systems Control, and Landing Systems Maintenance
Escape Pods, Anti-Matter Storage Pods, Warp Core Ejection Systems,
and Anti-Matter Pod Ejection Systems, Phaser Emitter, and Tractor
Beam Systems. Landing Struts (2 – 1P/S)
D - AUTHOR'S NOTES
One of the most innovative fan made ships in Star Trek: was the
USS Angel fire under the command of Captain Gerico. This small ship,
The last of many other designs by Donald E. Spix and Darren Cass, a concept for what later became the USS
Audacious, Aggressor class was recreated to play the role of a small
fighter vessel fitted with a misfit crew.
Though small, the ship seemed quite capable. Its one obvious
drawback was its speed, at only Warp 8, the majority of Starfleet
ships we see are considerably faster than it. Which is fine I guess.
When your job is to stop and smell the roses, a high top-speed isn’t
an important consideration.
Wow, that ship is small!
Yep, she’s tiny! Hardly bigger than its obvious predecessor; the
Defiant Class, the Aggressor is really designed for her job. She’s a
Escort ship and pretty much spends most of its time getting into the
detail of a planet or system or nebula or something. Lots of
dedicated professionals doing a thankless job.
Does it use Bio-Neural Gelpaks?
if fitted with G.P's.
What happens if they need to hop down to the surface?
Well they can beam down, silly! Or they can use shuttlecraft. But
like her apparent sister ship, the Nova, the Aggressor Class
can land. That isn’t apparent in the show I don’t believe, but you
can see the landing strut hatches on the hull pretty clearly. Plus
she’s a fairly small ship and shouldn’t have too much trouble
Is there a bunch of them?
There was over
a dozen, All but two were reported destroyed when the Behlayhem
shipyard was attacked.
Chances are, there’s a couple more in service, with maybe a
someone holding the blue prints. But space is a big place, and if
Starfleet is to defend it all, they need a lot of ships to cover
it. The Aggressor is best designed for this job.
Awwww… that H. Tubman is cute!
I agree. It’s very cute.
Aggressor Class created before or after the Defiant?
After. Some of you already know about the glitches the Defiant had.
The Aggressor was manufactured to be a clean technically
sophisticated fighter without few glitches.
APPENDIX E - CREDITS AND COPYRIGHT INFORMATION
SPECIFICATIONS CREATED BY: Kurt Goring - Modified & Edited by: Donald
E. Spix aka Panda / Darren Cass
Star Trek: The Next Generation Technical Manual - Rick
Sternbach and Michael Okuda
Star Trek: Deep Space Nine Technical Manual - Herman
Zimmerman, Rick Sternbach and Doug Drexler
Star Trek: First Contact
The Art of Star Trek
Copyright 2001 - 2017 Star Trek : USS AUDACIOUS Aggressor Class NCC
Use of these specifications is restricted to the Star Trek: USS
AUDACIOUS Roleplay ©
(ST: A.U.D.I) ©
Technical Specifications domain at
may only be reproduced with the express permission of the Star trek
Audacious / ST: A.U.D.I ©
on sites that clearly serve to provide information on Star trek
/ ST: A.U.D.I ©,
its various ships and stations, or other related topics. Editing the
contents of the information present on this page or reformatting the way
in which it is presented is not permitted without the direct permission
of Star trek Audacious ©
/ ST: A.U.D.I. ©
Wherever possible, published sources were consulted to add to the wealth
of knowledge in this document, and in some cases, this text was
reproduced here. Sources used are properly cited in the "Credits
and Copyright Information" appendix. No copyright infringement is